Gods Unchained is a free-to-play play-to-earn tactical NFT card game where players can collect cards from different sets, build decks, and battle opponents. It focuses on competitive and strategic gameplay since different decks utilize different playstyles and tactics. Players own their in-game items and are able to trade, sell, and use their cards freely. GODS is the currency used in the marketplace to buy and sell cards, Flux is used to forge new cards, and Stars are used in the limited star store to buy cards.
In Gods Unchained, players can create decks that feature different playstyles depending on the god. Gods range from Light, Nature, Death, War, Deception, and Magic. Each has various God Powers that suit control, midrange, and aggro decks. All new players are given 70 unique cards (140 cards in total), and every card can be stored in pairs. This starter set has prebuilt decks, which give new players an idea of how the six different gods differ from each other. Aside from cards that are unique to gods, core cards can be used in any deck.
Gaining card packs are the main way for players to collect cards and expand their deck. Players can choose to either play PvE or PvP modes after choosing a deck. Playing Ranked or Constructed modes levels up the player's character level and earns them card packs. These will drop common core cards that can be used to expand decks and or be used to create higher quality, tradable versions by merging them. There are weekend ranked tournament rewards where players can participate in seasonal events. The items gained from these tournaments can’t be unlocked via normal modes.
The game’s marketplace is featured on Immutable X, which grants instant trades and zero gas fees. Players can use GODS tokens to buy and sell NFTs on the marketplace. There are two other currencies in-game, Flux and Stars. Flux can be gained through winning three ranked matches for each god in a certain order which resets every once in a while and is used to forge newer and rarer cards. Stars are gained from playing game modes and are used in the in-game star store, which features a selection of cards.
Gods Unchained is a must-play if you enjoy card games. It is free-to-play; the only thing you need to do to play is to create an account and download the game.
You will be greeted with this page on the game’s website.
To create an account, you can go to the game’s website and click on Play Now For Free. It will prompt you to enter your email, confirm the account with the sent link, and proceed to download the game. The application to run the game is called Immutable. After launching the app, the game will ask you to complete a tutorial that introduces the game’s mechanics. If you have played digital card games before, it will feel similar, and you will pick up on this game very quickly. After completing the tutorial, you will receive three card packs as a reward.
You can select which game mode you want to play from the Arena.
There are three game modes; solo, ranked, and direct challenge. You can choose solo if you want to compete against the computer and test your decks, ranked if you want to earn rewards and battle against other players, and direct challenge if you’d like to invite a specific player for a friendly duel.
You can build decks from your available cards to use in the game. There are two copies of each card except for legendaries, which are unique cards with special effects. You start with 70 starting cards, 140 in total. There are six preset decks for each god, which have distinct playstyles.
The board is divided into two sides, your’s and your opponent’s.
Cards and powers cost mana to use, and the mana cost is represented at the upper-left of a card.
Each round, you gain a mana crystal, from round one to five. After reaching five mana at round five, you gain a mana crystal for every two rounds. This increases to every three rounds for eight and nine mana. The remaining mana is shown at the bottom-right of the arena. Besides the remaining mana, there’s Bag of Tricks, which are usable items that can refresh your one used mana crystal for a round. However, it won’t extend the upper limit of the mana pool. You can see your hand, your god, and god power in the middle. Each god starts with 30 health points, and the main objective is to deplete the opponent gods’ health points by damaging them. The left side has the remaining cards for both the players, while the right side shows burned and used cards that have gone to the void. In the middle of the board, to the left of the void cards, there is an arrow-shaped turn indicator that can be used to end your turn when pressed. To the right of the void card pools, there is the sanctum which features cards that are shared with you and your opponent. You can take cards from the sanctum by spending favor. Favor is indicated beside your bag of tricks, and it is gained by dealing damage to your opponent’s god or eliminating the creatures on the board. There are also certain cards that give favor.
At the start of a battle, you have to choose a god power, and there is a mulligan phase where you choose which cards to keep for their starting hand. Any cards above four mana should be sent back since you want lower mana cards to play for the first few rounds to preserve tempo. Each hand can hold a maximum of nine cards. To summon creatures, you can drag and drop the card onto the board. Powers and spells can be used and cast by holding and dragging the mouse to your desired target. There can only be six creatures per side on the board at any given time. Every creature's damage points, rarity, and health points can be seen at the bottom of the card. Under the cards’ names, there are abilities and effects which can differ greatly from card to card. When you hover over a card with your mouse, explanations for these abilities and effects will be shown.
Creating a deck requires you to choose a god.
Six gods all fall into three primary playstyles; Control (Light and Nature), Aggro (Death and War), or Combo (Deception and Magic).
These playstyles are not set in stone however, for example, Nature is most commonly played as an aggro deck since it has cards that buff creatures and are lower in cost. Light can be described as a paladin and a priest combined together, which buffs and heals units. Nature is a druid which summons creatures and heals them. Death is a necromancer that can resurrect creatures from the void. War is an aggressive god that buffs abilities to damage enemies. Deception can lay traps and can steal cards from the opponents. Magic can cast spells to directly damage enemies and affect the board.
Each god has three different god powers that you choose at the start of the round. These three powers all correspond to the gods’ playstyles. Generally, each option can either buff or debuff a creature, summon a creature, or deal damage directly to characters. Light heals a creature, Nature summons a confused creature, Death deals damage to creatures to heal, War damages the opponent God, Deception draws cards, and Magic gains mana.
Your collection of cards can be filtered by various metrics.
Cards can be grouped by their types such as creatures or spells, their gods, their sets, their qualities, or rarities. You can get cards from different sets such as; Genesis set, which feature the original launch set of cards, Core set that is the ongoing standard set of cards, Welcome set, which is the starter cards that are given to every player when they sign up for the game and expansion sets like Trial of the Gods or the Divine Order. Cards have different rarities; Common (gray), Rare (blue), Epic (purple), Legendary (orange), and Mythic (red).
Rarities are indicated by the colors of the crystals next to card names.
Card mechanics have distinct names and effects. There are also relics which are weapons that grant your god the ability to attack or a certain effect.
Cannot attack, you can click the unit to use the described ability
Triggers when a creature dies
Reduces each instance of damage by armor value
Can only be attacked if they are the last ones on the board
Choose from a list of favor and sanctum related effects
Allow a creature to attack the turn it's played
Take x amount of damage at the end of the turn
%50 chance to attack a random enemy
Any damage dealt automatically kills other creatures
Choose 1 out of 3 options
Can ignore Frontline and Backline cards if it’s not the first attack that turn
Look at the top X cards and pull one from the bottom of the deck
Activated when the enemy God takes damage on that turn
Must be attacked before any other ones
Allow a creature to attack the god on the turn it's played
Can’t be targeted directly by the opponent
Damage dealt heals the controlling God
Destroys the card without sending it to the void
Can’t be attacked if it has order charges which reduces by one every turn
Any leftover damage dealt to a target is randomly distributed among other enemy characters
Absorb the first instance of damage taken
Refill X amount of mana you have already used
Heal x amount at the end of the turn
Activated immediately when a creature is dropped onto the board
Unable to attack or use abilities until the end of the turn
Increases each instance of damage of a spell
Won’t appear in the void after being used or destroyed
Can attack twice in a turn to creatures
Protected from a single spell or effect
You can gain levels by playing the game modes and get prizes in the form of Packs, Flux, or Stars.
Packs contain cards, and they are gained from leveling up through ranked matches. Stars are used to buy cards from the Star Store, where there is a selection of 4 cards to buy. The Star Store has a common core card that rotates daily, a welcome set card that changes every two days, a rare core card that rotates weekly, and a shadow welcome set card that changes every two weeks. If you are a new player, buying welcome set cards provides no gameplay benefit since you already have those cards, you should focus on buying core cards from the Star Store. Cards bought from the Star Store are off-chain like the starter set. On the other hand, Flux allows the forging of an NFT meteorite card using two identical plain cards. Flux is mainly gained through the Gauntlet of the Gods, a mechanic where you can win three ranked games in order with every god. GODS tokens can be used in staking, crafting, and in governance. Currently, you can acquire GODS in events that are held for a certain amount of time, or you can buy GODS. GODS token is needed in combination with Flux when crafting new NFT cards.
You can create a deck with any 30 cards you want.
When building a deck, there are two main factors you should consider. The curve of a deck and the win condition of a deck. The curve is a concept where you should have a play available on every round of the battle. You need to balance out your 30 cards so that you can have something to do on one, two, and three mana onwards. Creature-based decks need to maintain tempo, which is the term used for the player who has the momentum and the ability to dictate the state of the board. It is maintained by having a creature to play every round while eliminating the threats the opponents’ have. Win conditions determine the type of deck you are playing. Aggro decks aim to be aggressive as possible at dealing damage to the opponents while dominating the board with creatures in the early game, midrange decks aim to control the board early game and go aggressive with medium costing creatures before the late game, Control decks try to survive the until the late game with removals and obstacles where bigger creatures and spells can be played to attain victory.
You can earn packs by playing ranked on weekends.
Your main goal should be expanding your card collection. This allows you to create more decks with various playstyles, which can feel like you are playing a completely different game.
The cost of a deck should be your main concern since some decks can feature rarer and more expensive cards. Generally speaking, aggro decks that feature little creatures that can swarm and overwhelm the board by maintaining tempo early are cheaper, while control decks that aim to survive early game until seven or eight mana cards can be played to dictate the board and dissect every card your opponent plays are more expensive to create. Newer players can look into playing free-to-play aggro decks, which can be used to grasp the game's mechanics and have a better understanding of the core gameplay. I used Nature and Light starter decks that served me well until a certain rank where I was battling against veteran players who had put time and money into the game. Nature has buffing cards, while Light has healing cards that help maintain board control early with low mana cost creatures. You can snowball into the late game if you are lucky enough.
Gods Unchained is a great game to play and earn. It allows new players a pleasant start by giving a welcome set of cards and establishing a ground where players can experiment and see if they enjoy the game or not. As long as you keep playing and trying out newer decks, you should be earning slowly but steadily while being entertained. Thank you for reading!
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