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SecondLive
0

SecondLive

Play
Playable
SecondLive Team
MMO, Simulation, Metaverse
Not available

Information

SecondLive is a play-to-earn 3D virtual space metaverse that players can do real-life things, such as singing, dancing, shopping, and owning a business. In the metaverse, players can use the SecondLive Avatar to create content and profit from their creations. The game aims for players to enter the era of “Digital Species” and experience an alternative reality in a virtual setup.

Gameplay

The metaverse centers on four core modules; Avatar Editor, Multiple Virtual Spaces, SecondLive Marketplace, and Scenario Editor. Therefore, players can experience a variety of features based on these core modules, such as persistence, creativity, economic characteristics, compatibility, real-time, and connectivity. 

Upon entering the metaverse, players will encounter the social environment directly. As being an alternative virtual reality, the game offers a digital real-life which is similar to real-life; players can meet with new people, explore the virtual world, work, study, do online shopping, and own their personal space that they can invite and hang out with their friends, just like inviting a group of people to their house. 

Token Information

One of the game’s in-game tokens, BEAN, can be used for mining and earning SLT (SecondLive) tokens. BEAN can be earned by playing mini-games in the metaverse, owning a space, or accomplishing missions. BEAN token has an unlimited in-game supply. SLT, however, has a 1.000.000.000 supply and is the adhesive that binds the players of SecondLive. SLT is the governance token of the whole metaverse and can be purchased from Binance Smart Chain (BSC) connected markets. 

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Additional information:

Tip User

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Tokenomics

25%

Sponsor & Consultant

5%

Public Sale

15%

Ecological Construction

20%

Team

35%

Community Incentive

IDO ICO PRV
LOCK UP
TOTAL SUPPLY
Sponsor & ConsultantLock two years, quarterly released1,000,000,000
Public SaleUnlock immediately
Ecological ConstructionLock three years,quarterly released
TeamLock three years,semiannually released
Community IncentiveGradually released in ten years

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