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ATH ROI$33073134.2
Market Cap$321634.8
Volume (24h)Splinterlands is a play-to-earn blockchain card game where players can collect NFT cards on the Binance Smart Chain network. The game puts emphasis on the collectible nature of card games while retaining the resale value of a physical card game and combining it with the convenience and speed of a digital one. It uses Splintershards as in-game currency, players can buy and trade cards with it.
The cards are divided into four rarities where each has a different level and circulation cap; Common, Rare, Epic, and Legendary. Every card has various stats like attack (melee, ranged, magic), speed, armor, and health. Splinters are the elements that are attached to each card; fire, earth, water, life, death, dragon, and neutral (mercenaries). Gold cards are the premium versions of regular ones, they don’t possess any advantages in terms of gameplay, but they are visually different looking and can be used in occurrences such as gold foil only events.
There are more than 500 cards to collect and many more unique abilities to explore. Players can combine cards to gain levels, trade or sell their cards, convert them to coins, or even rent their cards to other players.
There are two tokens in the game; Splintershards (SPS) and Dark Energy Crystals (DEC). DEC tokens are earned from ranked battles. Players can also convert their unused cards in their collection to earn DEC. DEC can be used to buy in-game items or trading cards from other players at the marketplace. SPS acts as a governance token that allows voting and it can be staked.
Hello there! If you have been searching for a blockchain collectible NFT card game where you can earn while playing, you are in the right place. Splinterlands is one of the most popular games in its genre. The game is free-to-play but in order to unlock play-to-earn features, you need to invest money.
You can access the game from the game website. When you click on the Play Now button at the main menu, the game will ask you to connect your wallet. Once that is done, you will be prompted to complete a tutorial.
Purchasing the Summoner’s Spellbook should be your first investment.
If you only like to play and experience the game, it is free to do so, but you won’t be earning any money. In order to access play-to-earn aspects of the game, you’ll want to purchase the Summoner’s Spellbook for 10$. It unlocks daily quests, seasonal rewards, and the ability to earn Dark Energy Crystals (DEC).
DEC is the main in-game token for Splinterlands.
You can buy and sell cards from the marketplace at the game’s website. NFT cards are available at other marketplaces too, but make sure they are legitimate.
The battle tab is where you track your progress and go into battle.
You collect cards, each with different stats and abilities, and create decks to battle other players. There are two types of cards; Summoners and Monsters. Every time you enter a battle, you have to form your deck that consists of a summoner and six monsters. Summoner cards have abilities and effects such as giving bonus health, armor, or damage which influence monsters on the battlefield.
There are six different elements called “Splinters” in the game. Each card can belong to Fire, Water, Earth, Life, Death, or Dragon elements. Every deck you choose before the battle must consist of cards from one element. You cannot combine cards from different elements in a deck.
Each card has different unique qualities to them.
There are four different card rarities in the game that are represented by colors in the middle of the card. The cards can be common (grey), rare (blue), epic (purple), and legendary (gold).
Monsters have damage, speed, armor, and health stats that are represented in the middle of the card. Cards cost mana to use in a battle. You will need to form your deck according to the total mana cap of each battle. It is randomized and determined at the start of every battle.
The attack power indicates how much damage your monster will do per turn to an enemy.
There are three types of attacks. Melee attackers are performed by monsters in the middle of the battlefield. Ranged and magic attackers can attack from the backline. Magic users' attacks ignore the enemy's armor and directly damage the enemy's health. The speed stat determines the order your monsters attack. The armor and health stats work in combination with each other, each non-magic attack decreases the monster’s armor before its health. If a monster has 4 health and 2 armor points, the incoming 6 damage attack won’t kill it. It will only destroy its armor. The damage won’t bleed from armor to the health of a monster and the armor must be destroyed first.
The experience bar under the name of a card represents the level of a card. You can level up cards by merging duplicates. Higher-level cards will have different abilities and more stats.
The majority of cards can have abilities listed at the bottom of each one. You can hover over and see which ability a card has.
Ability Name | Effect |
---|---|
Affliction | When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. |
Amplify | Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1. |
Backfire | If an enemy misses this Monster with an attack, the attacker takes 2 damage. |
Blast | Does additional damage to Monsters adjacent to the target Monster. |
Blind | All enemy Melee & Ranged attacks have an increased chance of missing their target. |
Bloodlust | Every time this Monster defeats an opponent, it gets +1 to all stats (in the Reverse Speed ruleset, -1 to Speed). |
Camouflage | This Monster cannot be targeted for attacks unless it’s in the first position. |
Close Range | Monsters with the Close Range ability can perform ranged attacks from the first position. |
Cleanse | Removes all negative effects on the Monster in the first position on the friendly team. |
Cripple | Each time an enemy is hit by a Monster with Cripple it loses one max health. |
Deathblow | This Monster does 2x damage if their target is the only Monster left on the enemy team. |
Demoralize | Reduces the Melee attack of all enemy Monsters. |
Dispel | When this monster hits an enemy, it clears all positive status effects on that enemy. |
Divine Shield | The first time the Monster takes damage it is ignored. |
Dodge | Has an increased chance of evading Melee or Ranged attacks. |
Double Strike | Monster attacks twice each round. |
Enrage | Has increased Melee attack and Speed when damaged. |
Flying | Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
Forcefield | This Monster takes only 1 damage from attacks with power 5+ |
Halving | Each time this Monster hits a target, the target’s attack is cut in half (rounded down). |
Headwinds | Reduces the Ranged attack of all enemy Monsters. |
Heal | Restores a portion of the Monster’s health each round. |
Tank Heal | Restores a portion of the Monster in the first position’s health each round. |
Immunity | This monster is immune to negative status effects. |
Inspire | Gives all friendly Monsters +1 Melee attack. |
Knock Out | Does double damage when attacking an enemy that is stunned. |
Last Stand | Gains increased stats if it’s the only Monster on the team alive. |
Life Leech | Monster’s health increases each time it damages an enemy Monster’s health in proportion to the damage dealt. |
Magic Reflect | When hit with Magic damage, does reduce Magic damage back to the attacker. |
Opportunity | Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. |
Oppress | Does double damage when attacking an enemy that has no attacks. |
Phase | Magic attacks can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). |
Piercing | If Melee or Ranged attack damage is in excess of the target’s Armor, the remainder will damage the target’s Health. |
Poison | Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. |
Protect | All friendly Monsters gain +2 Armor. |
Reach | Melee attack Monsters with Reachability may attack from the second position on the team. |
Redemption | When this Monster dies, it does 1 damage to all enemy monsters. |
Repair | Restores some armor to the friendly Monster whose armor has taken the most damage. |
Resurrect | When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle. |
Retaliate | When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker. |
Return Fire | When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. |
Rust | Reduces the Armor of all enemy Monsters. |
Scavenger | Gains 1 max health each time any monster dies. |
Shatter | Target’s armor is destroyed when hit by an attack from Monsters with Shatter. |
Shield | Reduced damage from Melee and Ranged attacks. |
Silence | Reduces the Magic Attack of all enemy Monsters. |
Slow | Reduces the Speed of all enemy Monsters. |
Snare | When attacking enemies with Flying, removes the Flying ability and cannot miss. |
Sneak | Targets the last Monster on the enemy Team instead of the first Monster. |
Snipe | Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. |
Strengthen | All friendly Monsters have increased Health. |
Stun | When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. |
Swiftness | All friendly Monsters have increased Speed. |
Taunt | All enemy Monsters target this Monster (if they are able to). |
Thorns | When hit with a Melee attack, does damage back to the attacker. |
Trample | When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. |
Triage | Heals the friendly back-line Monster that has taken the most damage. |
True Strike | This Monster’s attacks cannot miss. |
Void | Reduced damage from Magic attacks. |
Void Armor | Magic attacks hit this Monster’s armor before its Health. |
Weaken | Reduces the Health of all enemy Monsters. |
You can build a deck for each Splinter.
There are various gameplay elements that make each battle unique. Firstly, the mana cap is randomized, it acts as a power limit for each battle. The playable Splinters are also limited for certain battles, you can’t choose a certain element for some ranked battles, unfortunately this is decided randomly when you enter a battle. The rulesets determine how you are going to strategize each battle.
Ruleset Name | Description |
---|---|
Aim True | Attacks won't miss. Abilities like evade, flight, phase, or blind are rendered useless. |
Armored Up | Monsters get +2 armor. |
Back to Basics | Monsters lose their abilities. Summoner effects that give abilities to monsters will still take effect. |
Broken Arrows | No ranged monsters allowed. |
Close Range | Ranged monsters are now Melee. |
Earthquake | Monsters without flight will be dealt 2 melee damage after the end of each round. |
Equalizer | The initial Health of all Monsters will be equal to the Monster with the highest base Health on both teams. |
Equal Opportunity | All monsters can attack from any position and will target the enemy with the lowest health. |
Even Stevens | Only even mana cards can be used. |
Explosive Weaponry | All monsters get the Blast. |
Fog of War | Snipe and sneak abilities are not available. |
Healed Out | No type of healing is allowed in the battle. |
Heavy Hitters | All monsters do double damage when attacking an enemy that is stunned. |
Holy Protection | All monsters get Divine Shield. |
Keep Your Distance | No melee monsters allowed. |
Little League | You can only use Monsters and Summoners with 4 or less mana. |
Lost Legendaries | Legendary Monsters can't be used. Legendary Summoners are still available. |
Lost Magic | Magic damage monsters can't be used. |
Melee Mayhem | Melee attacks can be performed in any position. |
Noxious Fumes | All monsters start the game poisoned and will take 2 damage each turn unless cleansed. |
Odd Ones Out | Only odd mana cards can be used. |
Reverse Speed | Lower speed monsters attack first. |
Rise of the Commons | Only common and rare monsters may be used in battles. |
Silenced Summoners | Summoners do not give any stat buffs or debuffs or grant/use any abilities. |
Spreading Fury | All Monsters have Enrage ability. |
Stampede | Trample ability can trigger multiple times per attack if the trampled monster is killed. |
Standard | No modification to the standard gameplay rules and mechanics. |
Super Sneak | All monsters have Sneak. Targets the last monster on the enemy team instead of the first monster. |
Taking Sides | Neutral monsters are not available. |
Target Practice | All ranged and magic attack monsters have Snipe. |
Unprotected | Monsters do not have any armor and do not get armor from abilities or summoner buffs. |
Up Close and Personal | Only melee monsters are allowed. |
Weak Magic | Magic attacks damage the armor before reducing health. |
Once you have chosen your summoner and your monsters and your deck is ready, the match will start. The battles are automated, monsters will do all the fighting. You should watch and analyze your deck to make changes for upcoming battles. They stay in order and if the monster at the middle of the board dies, the next card in line takes its spot. I recommend putting melee damage dealers first, tanks second, and ranged attackers last. This is a standard tip though, you can fine-tune your monsters’ positionings for maximum efficiency in each battle.
The backline and the middle of the board act differently.
Splinterlands is on the Hive blockchain network. The game will give you a Hive account when you purchase the Summoner’s Spellbook.
The marketplace features all types and rarities of cards.
You need to reach Bronze Two league to start earning Dark Energy Crystals (DEC). This means you need to reach power level 1000 with your cards. You can rent cards to get to this level if you don’t want to invest a lot of money to buy them.
After you have fulfilled these requirements, you can earn DEC from winning ranked battles, participating in tournaments, completing daily quests, seasonal rewards, selling cards, and burning cards.
Winning consecutive ranked battles and climbing higher in ranked leagues will increase your DEC rewards.
There is an Energy Capture Rate that you can view at the top right corner of the game that affects the amount of DEC you gain from winnings. The lower the rate, the lower the rewards will be. It decreases every time you play a ranked battle and recovers automatically throughout the day.
I bought the Summoner’s Spellbook and created my account but I wasn’t able to reach Bronze Two league in my limited play time of three days. By investing a little more and renting cards, I’m sure I will be able to reach there and start earning. My games were very enjoyable since Splinterlands differs from other card battle games, and it allows for a more strategic and flexible approach.
Splinterlands is a fun card game if you love auto-battlers where you can strategize passively. You can earn a considerable amount if you play daily, there are a lot of cards and decks to try out. I hope you enjoyed the guide, take care!
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