Crazy Defense Heroes is a free-to-play and play-to-earn 3D mobile strategy game that utilizes TOWER tokens. It is a more extensive and enhanced sequel to Animoca Brand's older game Crazy Kings. As the game and token's name suggests, it is a tower defense game with collectible cards and hero mechanics. Players can earn by trading rare NFT cards they acquire in-game or staking their NFTs to earn TOWER tokens.
In Crazy Defense Heroes, players get an avatar with equipable item slots, beginner cards and start their adventure on an island where they learn the basics of the game. At its core, tower defense games mechanics are about not letting waves of enemies that spawn at point A reach point B by building towers, using spells, and deploying heroes that damage and eventually kill the enemies that follow a specific path each time they spawn.
Crazy Defense Heroes adopts these same mechanics while adding collectible cards that give you new towers, spells, and heroes. It is important to note that heroes and avatars are different. Heroes, towers, and spells can be upgraded while playing the level, whereas avatars are upgraded as the players progress through the game. Besides the progression through various worlds and enemies, players can join clans, complete missions, and scavenge items to improve their avatars further.
Hello everyone! Crazy Defense Heroes is a tower defense game that combines gaming elements of different genres such as role-playing and collectible card games. If this definition intrigues you and you are already a fan of tower defense games, you should definitely try this game.
First, you will need to download it to your mobile device to play. Before delving into the game, I recommend setting up your account first. This is done in-game through the settings tab. You need to tap Login, and it will ask you to register if you already do not have an account. After creating an account, you should link your game account to your wallet. You can log in to the game’s website with your newly created account and link your wallet. By going to the Earn Tower section, you can start gaining rewards by logging in daily to the site after opening your Star Chest. More details will be given in a later section about earning TOWER tokens.
You need to connect your in-game account to the game’s website to start earning TOWER tokens.
When you download the game, it will immediately ask you to play the first tutorial level.
The game will present you with a tutorial island that introduces the mechanics, such as how to build a tower or move your heroes. It does a great job if you have never played a tower defense game to get you accumulated. After completing it, your main menu will present you with more options. You can look through different campaign islands and levels, check out your cards and inventory, and strategize what quests and missions you want to complete.
After completing the tutorial levels, your main menu expands with more options.
Three starring every level on an island grants more rewards.
Every level consists of points for you to defend from streams of enemies. These enemies enter from the edges of a map and march to the point you are trying to defend. Eliminating enemies grants mana which is required to play and upgrade units. You have different cards which you can take into the battle to defend. The cards have three types; towers, spells, and heroes. Each card has a play limit and a mana cost per unit. The towers are your main lines of defense. They are immobile buildings that attack the enemies which are in their range. They prioritize the enemies that are closest to your defensive point. Towers can be upgraded, their upgrades are unique to the unit types. They can vary from range, damage, or ability upgrades. Spells and Heroes, on the other hand, need to be actively controlled. Every hero can move around the level by dragging, and they will attack the enemies that they come across. They can either be melee or ranged. Spells require selecting and placing them on the map. Your avatar also counts as a permanent hero who will be present in every level, even the ones where usage of hero cards is restricted.
You can watch a short advertisement before every level to reduce enemy strength by %5.
Before entering any battle, you can take a look at the map layout, the difficulty of the battle, and how long it will take approximately. You should also scout while selecting which heroes, spells, and towers to bring because there may be enemies that are resistant to physical damage or maybe large in numbers that travel in packs. This helps you select your cards accordingly, ultimately making it easier to three-star a level.
Before entering the battle, you can choose your loadout and scout the enemy.
After entering the level, there are certain actions and decisions you will have to make before and during the battle;
Towers can be built on predetermined spots. These spots’ numbers vary at each level. For example, you can have four lightning towers and four javelin towers in your hand, and there can only be five spots to build. Prioritizing certain actions plays a massive role in whether you succeed or not. In the previous example, there may be enough spots to build every tower but not enough mana to spend. You should decide if you can survive for two or three rounds to build another tower. Level restrictions and enemy paths dictate every decision you make. Some levels can have multiple enemy paths and multiple spots to defend. These paths don't have to be interconnected every time, a hero that you place on a path might not be able to traverse to another in some instances.
|Hero Name||Damage Type||Attack Type|
|Ace||Physical||Single Target Melee||Grants mana every kill|
|Behemoth||Physical||Single Target Melee||Health regeneration|
|Black Jack||Physical||Single Target Melee||Generates mana|
|Blink||Physical||Single Target Melee||Can teleport anywhere on the map|
|Centurion||Physical||Single Target Melee||-|
|Cindera||Magical||Area of Effect Ranged||Has a chance to throw a fireball|
|Drake||Physical||Single Target Melee||Has an aura that poisons enemies|
|Dundee||Physical||Single Target Melee||-|
|Frostbeard||Magical||Single Target Melee||Has an aura that slows enemies|
|Furnace||Physical||Single Target Melee||Has an aura that deals magical damage to enemies|
|Haunt||Magical||Single Target Melee||Has 100% poison resistance|
|iRon||Physical||Area of Effect Ranged||-|
|Knuckle||Physical||Single Target Melee||Critical hits stuns the enemy|
|Oni||Physical||Single Target Melee||Critical hits deal extra damage|
|Oracle||Physical||Single Target Ranged||Reveals invisible enemies|
|Ruby||Physical||Single Target Melee||Hits cause area of effect damage|
|Sapphira||Physical||Single Target Ranged||Critical hits cause arrow volley|
|Shelly||Physical||Single Target Ranged||-|
|Umbra||Poison||Single Target Melee||-|
|Valorius||Physical||Single Target Melee||Increases damage of ally units|
|Wolfric||Magical||Single Target Ranged|
Your spells, heroes, towers, and avatar items can be seen in your cards section.
|Aquarium||Physical||Single Target||+Damage +Range|
|Archer||Physical||Single Target||+Poison Damage +Range|
|Bolas||Physical||Single Target||+Damage +Stun Duration +Rate of Fire|
|Crossbow||Magical||Area of Effect||+Damage +Blast Radius|
|Dart||Physical||Single Target||+Damage +Mana Gain|
|Gatling||Physical||Area of Effect||+Damage|
|Illuminator||Pure||Single Target||+Damage +Range|
|Javelin||Physical||Single Target||+Damage +Range|
|Kiriko||Poison||Area of Effect||+Damage +Rate of Fire|
|Lazy||Magical||Area of Effect||+Damage +Rate of Fire +Blast Radius|
|Lightning||Magical||Single Target, Chain||+Damage +One Target|
|Longbow||Physical||Single Target||+Damage +Range|
|Mana||-||-||+Mana Gain -Spell Cooldown|
|Moonlight||Magical||Area of Effect||+Damage +Range|
|Mortar||Physical||Area of Effect||+Damage +Range|
|Necromancer||Physical||Single Target||+Unit Health +Unit Damage +Range|
|Pirate||Physical||Area of Effect||+Damage +Fire Damage|
|Poison||Poison||Area of Effect||+Damage +Poison Penetration|
|Prism of the Sun||Magical||Single Target||+Damage +Rate of Fire|
|Rocket||Magical||Area of Effect||+Damage +Rate of Fire|
|Scout||Physical||Single Target||+Damage +Minimum Range|
|Slowdown||Magical||Single Target||+Teleport Rate +Hold Duration|
|Sniper||Physical||Single Target||+Damage +Headshot Damage|
|Storm||Magical||Area of Effect||+Damage +Range|
|Tech||Magical||Single Target, Chain||+Damage|
|Venom||Poison||Single Target||+Damage +Poison Penetration +Range|
|Volcano||Physical||Area of Effect||+Damage +Damage to Minotaurs|
|Well of Souls||Magical||Area of Effect||+Damage +Rate of Fire +Blast Radius|
|Armageddon||Physical||Random (Multiple Charges)||Damage throughout the battlefield|
|Artillery||Physical||Area of Effect (Multiple Charges)||A heavy barrage of artillery|
|Bear Trap||Physical||Single Target||Traps an enemy|
|Big Bomb||Physical||Area of Effect||Plants a bomb that triggers when an enemy goes near it|
|Black Dragon||Pure||Area of Effect||Scorching fire|
|Bladestorm||Physical||Area of Effect||A rain of blades|
|Clarion Call||Physical||Summon||A trio of melee troops|
|Egg of Mana||-||Summon||Grants mana|
|Electric Cascade||Magical||Single Target, Chain||A chain of electricity that jumps from enemies|
|Elven Rangers||Physical||Summon||A squad of rangers that can fight both melee and ranged|
|Freeze||Magical||Area of Effect||Freezes enemies|
|Frost Storm||-||All Enemies||Freezes enemies|
|Glyph of Figure||-||Area of Effect||Slows enemies|
|Green Dragon||Poison||Area of Effect||Summons a dragon that breathes poisonous fire|
|Guardian of Time||-||Single Target (Multiple Charges)||A stone guardian who teleports enemies backward|
|Lava Floor||-||Summon||Fills an area with lava that burns enemies|
|Lightning Goose||Magical||Summon||A melee warrior|
|Meteor Strike||Physical||Area of Effect||A meteor falls onto the battlefield|
|Plague Ward||Poison||Area of Effect||A ward that poisons any enemy near it|
|Pumpkin Bomb||Pure||Area of Effect||Explodes when an enemy goes near it|
|Red Dragon||Magical||Area of Effect||Scorching fire|
|Shrink Curse||-||Area of Effect||Downsizes enemies to have them receive more damage|
|Sky Fist||Magical||Area of Effect||A fist that comes from the sky|
|Space Beam||Pure||Single Target (Multiple Charges)||A beam that comes from the sky|
|Spider Mine||Poison||Area of Effect||Clouds an area with poison when stepped on|
|Thunder Moose||Magical||Summon||A melee warrior|
|Thunderstorm||Magical||Single Target (Multiple Charges)||A rain of lightning|
|Totem of Might||Physical||Area of Effect||A totem that increases damage of nearby heroes|
|Warcry||Physical||Summon||Seven melee warriors|
|Wrath of Zeus||Magical||Random (Multiple Charges)||Damage throughout the battlefield|
Your avatar is equipped with items that boost its attributes.
Your avatar is the main character that you level up each time you gain experience, and it will be present at every level. You can equip your avatar with different items that you gain through chests and quests. Equipment items affect and alter the appearance and stats of your avatar. Each equipment piece determines specific aspects of your avatar's abilities, such as attack damage, defense, health regeneration, and movement speed. Your avatar can wear one of each type of equipment item.
There are six types of equipment items; helmet, armor, shield, boots, accessory, and weapon. You must equip each card on your avatar in order for it to be effective in levels, which can be done in the avatar menu available in the cards section. Every accessory can be upgraded with materials. Equipment items have a different set of upgrade materials, you don’t need to worry about spending them at the expense of upgrading other cards.
There can be more than one spot and one path with different types of enemies for you to defend.
You can adapt different playstyles by combining different towers, heroes, and spells. I’ve found much success in high single target damage towers like Javelin and Sniper combined with tanky heroes such as Behemoth. I really like concentrating damage on a single spot where most of my towers can attack and block the enemy with crippling spells and high-hit point heroes that can survive. This creates choke points that are impenetrable. Javelin towers have a high rate of fire, upgradeable range, and increased damage. Sniper towers have the highest single target damage in the game, and it prioritizes higher health enemies first. Sometimes this damage can be overkill, especially in the early game. I’d like to compensate for this by using Lightning towers. Their attacks are magical damage that penetrates armor, they can be upgraded to have chain attacks that damage more than one target, and the lightning zaps stop the enemy for a brief moment. They are really useful for dealing with swarms of low-health enemies. My playstyle lacks area of effect damage since I also use staggering spells such as bear traps, but you can swap it out for a bladestorm if you’d like to. You can even run a minimal amount of towers and spells and instead opt for an army of heroes which you can micromanage that turns the game into a real-time strategy game.
Daily quests can be completed to gain more chests.
You have an energy bar that is used when you want to tackle on a level or scavenge for materials. Energy is replenished simply by waiting, just like other time-gated content like openable chests that grant rewards. You can turn on your mobile device’s notifications to get notified when your energy bar is full, or there is a chest ready to be opened.
Hourly and daily chests can be opened when the timer depletes. Other chests such as star chests require certain conditions to be completed.
There are many adventure levels that you can progress through, along with daily quests and missions. I’d say every three starring adventure level should be your primary goal in the game since completing islands give the most rewards. However, completing islands may take up to a week. If you plan to play daily for an hour, you should focus on doing quests; they will help you progress faster than grinding adventure mode.
Scavenge allows you to dig for the materials you seek.
If you are just a few materials shy from upgrading a card, you can try scavenging that material from an island. You can only scavenge islands that you have completed on the adventure mode. Islands all have different materials attached to them.
You can send your cards on missions to have a chance at finding rarer materials and rewards. These are idle missions where they will be completed after a certain amount of time.
Every material you get will be stored in your inventory.
Finally, there is a daily claim reward for in-game goods. You can claim materials, gold, energy, or even chests by clicking on the upper right side calendar.
You can claim rewards each day by simply logging in and clicking on the calendar.
There are two ways to earn TOWER tokens and they are both from the game’s website. You can log in daily to the game’s website after opening your Star Chest or you can participate in limited events like the Grand Tournament Colosseum and progress in the game to gain experience which can be exchanged for TOWER tokens.
Star Chests are opened with your stars which are gained from campaign levels. A total of sixteen stars are needed to open one chest. The Star Chest will grant you in-game rewards such as rare cards, materials, or gold. After opening one, you can head to the game’s website and earn your daily TOWER token reward. The first reward in a month will grant 1 token while the fourth reward will give 10 tokens. You get more tokens each day that increase progressively. One for the first day, plus two for the second day, plus three for the third day, and so on. For a thirty-one day month, assuming you opened your star chest and claimed your daily reward, you can earn 496 tokens. This optimal gain can only be accumulated if you start your streak on the first day of the month. I was able to gain 28 tokens after seven days of playing, opening star chests, and claiming my rewards daily.
Crazy Defense Heroes is an enjoyable tower defense game to play and earn. It rewards players each day by simply logging in and provides addicting gameplay with smooth progression. Players can experiment with many different towers, heroes, and spells to keep things interesting. Thank you for reading!
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